As we hit the holiday season, our Progress Report might be considered a bit late. A two month report became a three month report as we realized just how much work we had to catch up on. While the usual summer burst of activity didn't come, it seems instead everyone poured their time in throughout the autumn months! There's so many features, performance improvements, quality of life updates, and more that had to be considered.
We're going to have to skip out on some of the smaller updates this time around because there are so many big hitters. For instance, if you hate shader stuttering, Dolphin's Ubershaders have gotten a new tool that helps smooth out issues on Vulkan, D3D12, and Metal thanks to Dynamic Vertex Loaders that help reduce/remove pipeline compiles during gameplay.
If you're on a weaker device that stays away from Ubershaders... maybe after these optimizations you might finally be able to make the leap. Raw performance in Dolphin is up across the board thanks to many optimizations to the GPU emulation thread (which is emulated on CPU). Because this optimization affects the very core of Dolphin, pretty much every game should be faster, with a few select games seeing improvements of roughly 50%!
If you're looking to play with friends, we have some good news on that front as well. Dolphin's "experimental" Wii Remote Netplay support has finally received some much needed attention that may help it break free of that experimental moniker in the coming months.
And, for our Android users, a lot of the performance improvements also affect tablets and phones, but we also have a special treat only for you. The Android GUI has also seen a huge overhaul that should make it easier to use and easier on the eyes. And for those having problems with particular games using features Dolphin can't reasonably emulate, we have a few presents from an old friend to patch them up.
We could go on and on, but you know what time it is. Please enjoy these Notable Changes!