4.0-6217 9 years, 6 months ago HotkeyDlg: Fix keypress event binding (PR #2388 from lioncash)
4.0-6215 9 years, 6 months ago Core: Remove some header inclusions in header files (PR #2380 from lioncash)
4.0-6213 9 years, 6 months ago Implement first few screens of Android 5.0-based UI. (PR #2375 from sigmabeta)
4.0-6211 9 years, 6 months ago DolphinWX: Remove unnecessary includes (PR #2379 from lioncash)
4.0-6209 9 years, 6 months ago OGL: Minor changes in Render.cpp. (PR #2378 from lioncash)
4.0-6206 9 years, 6 months ago DolphinWX: Remove unnecessary forward declarations (PR #2341 from lioncash)
4.0-6204 9 years, 6 months ago VideoBackends: Use proper floating point depth precision. (PR #2369 from Armada651)
4.0-6192 9 years, 6 months ago D3D: More debug information and break on error (PR #2026 from mrgreywater)
4.0-6187 9 years, 6 months ago Fix build without UPnP (PR #2374 from randomstuff)
4.0-6185 9 years, 6 months ago DolphinQt updates (PR #2359 from darkengine-io)
4.0-6180 9 years, 6 months ago VideoConfigDiag: Simplify string translation handling (PR #2345 from lioncash)
4.0-6178 9 years, 6 months ago GCI folder: flush 1 second after last block is written (PR #1793 from LPFaint99)
4.0-6176 9 years, 6 months ago Reverts #2362 while still fixing deadlock when adding multiple Wiimotes (PR #2373 from jdieter)
4.0-6173 9 years, 6 months ago Remove the "nativeLibsToJar" gradle task. (PR #2370 from sigmabeta)
4.0-6171 9 years, 6 months ago PixelShaderCache: Fix MSAA depth copy shader. (PR #2372 from Armada651)
4.0-6169 9 years, 6 months ago Skipped the calibration of the GC controller if it has already been calibrated. (PR #2367 from skidau)
4.0-6167 9 years, 6 months ago Avoid deadlock when adding Wiimotes (PR #2362 from jdieter)
4.0-6165 9 years, 6 months ago Show the cursor in os x fullscreen by default. Fixes issue 8376. (PR #2340 from dibas)
4.0-6163 9 years, 6 months ago Read opening.bnr to get names from Wii discs (PR #2286 from JosJuice)
4.0-6157 9 years, 6 months ago VideoBackends: Implement depth copy shaders with integer math. (PR #2365 from Armada651)