Author archives: JMC47

The Legend of Dolphin: A Lens Between Worlds

Chapter 1: The Will of the Old Gods

Within the Kingdom of Dolphin, a legend has been passed from generation to generation. While many of the facts have long turned to myth, fragments of this tale are echoed to this day.

This tale began way back in the ancient times known as "2003" when the Old Gods sought to create a wondrous tool that would allow denizens of the PC realm to peer into that of the GameCube dimension. Behind …

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Dolphin Progress Report: February and March 2018

February came and went quietly, especially on the blog. While we do prefer to run a Progress Report every month, we were put into a bit of a bind. February saw a lot of interesting changes - but most of them were setting up for changes that weren't quite ready to be merged yet. Rather than rushing things or writing a Progress Report about things that would be coming soon, we decided to wait.

Well this Progress Report is no April Fools' joke - a lot of big changes landed! While …

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Dolphin Progress Report: January 2018

While a lot of our focus goes into the core emulation experience, we also recognize how important it is for users to be able to use the emulator. Dolphin now has several different User Interfaces (UIs) that are used across several platforms. A UI serves many purposes at the same time: from giving users access to the most important options, to relaying information to the users as they're using the program, and sometimes even communicating to developers what the program is doing at a given time.

This month, UI takes center …

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Dolphin Progress Report: November and December 2017

After the massive Hybrid XFB article that hit late November, we at the blog staff went into a bit of a hibernation. But after a short holiday break, we're back and ready for more. Before we get to the rest of November and December's changes, make sure you check out the absolutely massive Hybrid XFB article and the accompanying video.

With both Ubershaders, Hybrid XFB, and many of the other targeted features for the next release merged, a lot of users have started wondering when our next release will …

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To the Screen with Hybrid XFB

Dolphin has been around for over 14 long years at this point. Goals, expectations and standards have shifted quite a bit since the beginning. At one point, just booting a game at all was good enough, regardless of what you would see or hear! Compatibility has gone from a few select titles to almost every game released across two consoles. Considering all of that, it should be no surprise that some solutions that worked in the past slowly came to be a burden going forward. In this case, we're talking about …

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Dolphin Progress Report: October 2017

The October Progress Report is here! ...A little late, but, all here in one piece. While on the outside it may have looked like October was a slow month, the blog staff and devs have been busy behind the scenes. A big feature (and blog article) was being worked on right up until the end of the month... and then we realized it wasn't going to be done in time. We shifted gears a bit too late and resulted in a tardy Progress Report. Fortunately, there are still many very important …

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Dolphin Progress Report: September 2017

While an emulator's primary job is to emulate, there's usually a lot more that goes into a good emulator. For Dolphin, it may feel like a lot of work has gone toward luxury features and optimizations rather than improving accuracy and compatibility. For example, Ubershaders is a wonderful, game-changing feature, but it can't fix any bugs in emulation. With another of those huge features on the brink, it's important to highlight that no one has forgotten about Dolphin's weaknesses - it's just getting harder to fix them. Most of the games …

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Dolphin Mega Progress Report: July and August 2017

July and August have been busy on the blog. On top of working on this Mega Progress Report, two feature length articles had to be made after developers selfishly merged several huge, highly anticipated features without considering that it makes work for us here at the blog! Well, the extra work-load is well worth having the incredible Ubershaders and support for Dragon Quest X!

But even beyond those two massive articles, we've been hard at work keeping up with everything else going on because this is going to be a big …

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Emulating Dragon Quest X Online

In modern times, preservation efforts are running on an ever dwindling timer. Every year, it seems as though more and more games lose their online components. And with games increasingly relying on interactivity and other online features, even a single player game can lose a sizable portion of its content when servers go down. While the Wii mostly dodged that bullet by having a relatively lackluster online infrastructure, we too have seen experiences disappear before our eyes.

Four years ago, Wii Network was merged into Dolphin after over two years …

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Ubershaders: A Ridiculous Solution to an Impossible Problem


When you're playing your favorite game on Dolphin with a powerful computer, things should run fairly well. The game is running full speed, there are no graphical glitches, and you can use your favorite controller if you want. Yet, every time you go to a new area, or load a new effect, there's a very slight but noticeable "stutter." You turn off the framelimiter to check and your computer can run the game at well over full speed. What's going on?

The slowdown when loading new areas, effects, …

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