Author archives: JMC47

Bluetooth Passthrough


These days, most emulators use pre-configured mappings to allow any controller that uses xinput to be immediately mapped to whatever the original console used. But that is only possible because of the standardized button layout that has proliferated throughout consoles. Mapping older controllers, such as the SNES controller, to a modern controller is pretty much trivial. Even a PS2 controller can be mapped to an Xbox 360 controller without losing much.

For Dolphin, things get a bit more complicated. While the GameCube Controller has a few trouble spots, …

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Dolphin Progress Report: September 2016


There was apparently some big deal this month about getting every GameCube game to boot. But, the increasingly more amusing part of this new found accuracy is emulating game crashes. When using MMU Enabled + Single Core, it should be impossible for a game to crash Dolphin, but, much more likely to emulate a game crashing in situations where it would on console. As such, booting all games is old news, Dolphin is now onto emulating crashes in all games. One infamous one that didn't work in …

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Booting the Final GameCube Game


Every single GameCube game can at least boot in Dolphin 5.0. Except one. Star Wars: The Clone Wars and its complex way of using the PowerPC Memory Management Unit rendered it unplayable in Dolphin up to this day. But finally as of Dolphin 5.0-540, this challenge has come and gone: Dolphin can finally boot every single GameCube game in the official library.


Star Wars: The Clone Wars Running in Dolphin


So what makes Star Wars: The Clone …

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Dolphin Progress Report: August 2016


Dolphin started solely as a GameCube emulator, focused only on the one console. But, when the Wii was released and it was discovered to have hardware almost identical to its older sibling, Dolphin naturally evolved into a GameCube and Wii emulator. All of our readers are probably familiar with this. However, many people don't know that there is yet another console based on the GameCube, one which Dolphin has emulated - the Triforce. An arcade …

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Dolphin Progress Report: June and July 2016


Now that the festivities surrounding the Dolphin 5.0 (and more importantly the feature freeze) are complete, changes have begun to roll into Dolphin once again. While none of the heavy hitters have gotten in just yet, June and July had more than their fair share of merges, regressions, and reverts that make up the typical Dolphin workflow.

It's good to be back!


Notable Changes


5.0-34 - Null Video Backend by degasus Continue reading

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Dolphin 5.0 Release


Dolphin 5.0 Release Video


The long awaited Dolphin 5.0 release is finally here! After nearly a year of bug-hunting and handling the release process, everything has come together for our biggest release yet! The three previous releases followed a very distinct pattern: sacrifice performance, hacks, and features in exchange for higher accuracy. As such, Dolphin 3.0, 3.5, and 4.0 progressively grew slower. But thanks to the cleanups put forward throughout those releases, Dolphin 5.0 is the fastest Dolphin has …

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Making Dolphin More Productive - Optional Usage Statistics Reporting


With Dolphin 5.0 almost here, we have one last announcement to make. In order to improve user experience in Dolphin, we're going to add a way for users to automatically contribute anonymized information about how Dolphin is running.

One of the chief inefficiencies in Dolphin development is that the team really doesn't get much feedback on how Dolphin is performing in the real world. Our dedicated testers can only do so much with limited hardware, game libraries, and time. On top of that, while fifoci is …

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Dolphin Progress Report: May 2016


This will likely be the last Progress Report before Dolphin 5.0 is released for one simple reason: we're running out of fixes and notable changes! From here on out, unless some huge bugs are discovered, all we're left with is a few minor regressions and prepwork for the release.

For those wondering why so much care is being taken into Dolphin 5.0's release, look back at Dolphin 4.0's release. It …

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Dolphin Progress Report: April 2016


Things have slowed down, but, that's a good thing. As we hopefully enter the final days of the 4.0 era, there are simply less changes being merged. Dolphin is under a feature freeze, and with few bugs remaining, developers have become exceedingly picky about what can be safely merged into the emulator. So we apologize for the lack of updates, but we promise it will be worth it. To make up for the lack of content, here's another weird game we sent to JMC47 in order to torment …

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Dolphin Progress Report: March 2016


It's April Fool's day which means that the internet is full of fake articles, products, videos, and images meant to fool users into thinking they're real. We decided to do things a little differently here at the Dolphin Blog, instead of making the users our fool, we decided it would be JMC47. See, JMC47 has been going through the trouble of getting as many games possible to gain a stranglehold on the issue tracker/wiki

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